The build also sits in a rather unique and odd place regarding ability scores as it really doesn’t care about any of them. You can spend every combat situation transformed into your animal of choice and you’ll still be a lynchpin of your adventuring party as your rage ability functions in beast mode. This is, fundamentally, the best way to just play “as a wolf” or whatever other beast you’ve got your sights set on. The rage ability and unarmored defense function perfectly well while in a wild shape, serving to seamlessly make your wild shapes tanky and brutal with extra damage. With a few levels dipped into barbarian a druid’s wild shape is a force to be reckoned with, a damage sponge and damage dealer that just won’t go down. The wild-shape focused strategy for 5E druid builds is powerful but can lack the resilience and damage output needed to be viable at later levels. If you’re looking to make a barbarian / druid multi-class, get ready to get mad for nature’s sake as we go through everything you need to know. Put them together and you get frothing mad rage bears! Barbarian druids harness the powers of nature and pure anger together to make for some of the most dangerous wild shapes possible. Druids are masters of nature and primeval magics, capable of transforming into beasts. Armor designed for a cat does not work on a human, but may adjust for a dog or a horse.A 5e Guide to Barbarian Druid Multiclassingīarbarians are rage monsters able to deflect blows and crush skulls through sheer muscle and fervor. An armor designed for someone with 4 arms does not suddenly lose the extra two arms when a two-armed creature wears it. ![]() Armor designed for dwarves still inherently has two arms, two legs a single torso and a single head slot, so becoming taller and thinner to fit an elf is a reasonable range. Suffice to say, everything in my world that does magically reshape does so within a range. ![]() Provided it has a body part that is roughly cylindrical in shape, I don't see why a ring couldn't be put on it. Hats, everyone gets hats! But helms are designed for a specific head shape, so again, adjust within a range. Must have the number of eyes the item was designed for. I'd assume a magical gauntlet could adjust a finger or two if need be, but the magic has to fundamentally understand that what it's being put on as a "hand". I'd give them more leeway with the specifics of the form, but generally limited as armor. Robes are clothes designed for a specific racial shape. Same as with armor, they can resize/reshape within a range.īeing little more than a blanket with a hood, as long the proportions of the creature weren't vastly out of expectations, cloaks and mantles would IMO be one-size fits all. As a belt is really nothing more than a circle around a midpoint on a creature, so long as that creature has a midpoint, it could wear them. Quadrupedal armor fits quadrupeds, specialty armor for specialty creatures fits specialty creatures. The best definitions I come up with for periapts say they're also necklaces. Brooches are typically worn on clothes, so you'd have to be able to wear non-magical clothes. So anything creature that fits that description could wear those. ![]() Amulets and necklaces inherently require a neck, that is to say a narrow point between two wider points.
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